Old Man’s War Page 13
To the right was a vaguely deerlike creature with cunning, almost human hands, and a quizzical face that seemed to speak of peace and wisdom. If you couldn't pet this guy, you could at least learn something about the nature of the universe from him.
Lieutenant Oglethorpe took a pointer and waved it in the direction of the nightmare. "This guy is a member of the Bathunga race. The Bathunga are a deeply pacifistic people; they have a culture that reaches back hundreds of thousands of years, and features an understanding of mathematics that makes our own look like simple addition. They live in the oceans, filtering plankton, and enthusiastically coexist with humans on several worlds. These are good guys, and this guy"—he tapped the board—"is unusually handsome for his species."
He whacked the second board, which held the friendly deer man. "Now, this little fucker is a Salong. Our first official encounter with the Salong happened after we tracked down a rogue colony of humans. People aren't supposed to freelance colonize, and the reason why becomes pretty obvious here. The colonists landed on a planet that was also a colonization target for the Salong; somewhere along the way the Salong decided that humans were good eatin', so they attacked the humans and set up a human meat farm. All the adult human males but a handful were killed, and those that were kept were 'milked' for their sperm. The women were artificially inseminated and their newborns taken, penned and fattened like veal.
"It was years before we found the place. When we did so, the CDF troops razed the Salong colony to the ground and barbecued the Salong colony leader in a cookout. Needless to say we've been fighting the baby-eating sons of bitches ever since.
"You can see where I'm going with this," Oglethorpe said. "Assuming you know the good guys from the bad guys will get you killed. You can't afford anthropomorphic biases when some of the aliens most like us would rather make human hamburgers than peace."
Another time Oglethorpe asked us to guess what the one advantage was that Earth-based soldiers had over CDF soldiers. "It's certainly not physical conditioning or weaponry," he said, "since we're clearly ahead on both those counts. No, the advantage soldiers have on Earth is that they know who their opponents are going to be, and also, within a certain range, how the battle will be conducted—with what sort of troops, types of weapons, and range of goals. Because of this, battle experience in one war or engagement can be directly applicable to another, even if the causes for the war or the goals for the battle are entirely different.
"The CDF has no such advantage. For example, take a recent battle with the Efg." Oglethorpe tapped on one of the displays to reveal a whalelike creature with massive side tentacles that branched into rudimentary hands. "The guys are up to forty meters long and have a technology that allows them to polymerize water. We'd lose water ships when the water around them turned into a quicksand-like sludge that pulled them down, taking their crews with them. How does the experience of fighting one of these guys translate into experience that can be applied to, say, the Finwe,"—the other screen flipped on, revealing a reptilian charmer—"who are small desert dwellers who prefer long-distance biological attacks?
"The answer is that it really can't. And yet CDF soldiers go from one sort of battle to the other all the time. This is one reason why the mortality rate in the CDF is so high—every battle is new, and every combat situation, in the experience of the individual soldier at least, is unique. If there's one thing you bring out of these little chats of ours, it's this: Any ideas you have about how war is waged had better be thrown out the window. Your training here will open your eyes to some of what you'll encounter out there, but remember that as infantry, you'll often be the first point of contact with new hostile races, whose methods and motives are unknown and sometimes unknowable. You have to think fast, and not assume what's worked before will work now. That's a quick way to be dead."
One time, a recruit asked Oglethorpe why CDF soldiers should even care about the colonists or the colonies. "We're having it drilled into our heads that we're not even really human anymore," she said. "And if that's the case, why should we feel any attachment to the colonists? They're only human, after all. Why not breed CDF soldiers as the next step in human evolution and give ourselves a leg up?"
"Don't think you're the first one to ask that question," Oglethorpe said, and this got a general chuckle. "The short answer is that we can't. All the genetic and mechanical fiddling that gets done to CDF soldiers renders them genetically sterile. Because of common genetic material used in the template of each of you, there are far too many lethal recessives to allow any fertilization process to get very far. And there's too much nonhuman material to allow successful crossbreeding with normal humans. CDF soldiers are an amazing bit of engineering, but as an evolutionary path, they're a dead end. This is one reason why none of you should be too smug. You can run a mile in three minutes, but you can't make a baby.
"In a larger sense, however, there's no need. The next step of evolution is already happening. Just like the Earth, most of the colonies are isolated from each other. Nearly all people born on a colony stay there their entire lives. Humans also adapt to their new homes; it's already beginning culturally. Some of the oldest of the colony planets are beginning to show linguistic and cultural drift from their cultures and languages back on Earth. In ten thousand years there will be genetic drift as well. Given enough time, there will be as many different human species as there are colony planets. Diversity is the key to survival.
"Metaphysically, maybe you should feel attached to the colonies because, having been changed yourself, you appreciate the human potential to become something that will survive in the universe. More directly, you should care because the colonies represent the future of the human race, and changed or not, you're still far closer to human than any other intelligent species out there.
"But ultimately, you should care because you're old enough to know that you should. That's one of the reasons the CDF selects old people to become soldiers, you know—it's not just because you're all retired and a drag on the economy. It's also because you've lived long enough to know that there's more to life than your own life. Most of you have raised families and have children and grandchildren and understand the value of doing something beyond your own selfish goals. Even if you never become colonists yourselves, you still recognize that human colonies are good for the human race, and worth fighting for. It's hard to drill that concept into the brain of a nineteen-year-old. But you know from experience. In this universe, experience counts."
We drilled. We shot. We learned. We kept going. We didn't sleep much.
In week six, I replaced Sarah O'Connell as squad leader. E squad consistently fell behind in team exercises and that was costing the 63rd Platoon in intra-platoon competitions. Every time a trophy went to another platoon, Ruiz would grind his teeth and take it out on me. Sarah accepted it with good grace. "It's not exactly like herding kindergarteners, unfortunately," is what she had to say. Alan took her place and whipped the squad into shape. Week seven found the 63rd shooting a trophy right out from under the 58th; ironically, it was Sarah, who turned out to be a hell of a shot, who took us over the top.
In week eight, I stopped talking to my BrainPal. Asshole had studied me long enough to understand my brain patterns and began seemingly anticipating my needs. I first noticed it during a simulated live-fire exercise, when my MP-35 switched from rifle rounds to guided missile rounds, tracked, fired and hit two long-range targets, and then switched again to a flamethrower just in time to fry a nasty six-foot bug that popped out of some nearby rocks. When I realized I hadn't vocalized any of the commands, I felt a creepy vibe wash over me. After another few days, I noticed I became annoyed whenever I would actually have to ask Asshole for something. How quickly the creepy becomes commonplace.
In week nine, I, Alan and Martin Garabedian had to provide a little administrative discipline to one of Martin's recruits, who had decided that he wanted Martin's squad leader job and was not above attempting a little sabotage to
get it. The recruit had been a moderately famous pop star in his past life and was used to getting his way through whatever means necessary. He was crafty enough to enlist some squadmates into the conspiracy, but unfortunately for him, was not smart enough to realize that as his squad leader, Martin had access to the notes he was passing. Martin came to me; I suggested that there was no reason to involve Ruiz or the other instructors in what could easily be resolved by ourselves.
If anyone noticed a base hovercraft briefly going AWOL later that night, they didn't say anything. Likewise if anyone saw a recruit dangling from it upside down as it passed dangerously close to some trees, the recruit held to the hovercraft only by a pair of hands on each ankle. Certainly no one claimed to hear either the recruit's desperate screaming, or Martin's critical and none-too-favorable examination of the former pop star's most famous album. Master Sergeant Ruiz did note to me at breakfast the next morning that I was looking a little windblown; I replied that it may have been the brisk thirty-klick jog he had us run prior to the meal.
In week eleven, the 63rd and several other platoons dropped into the mountains north of the base. The objective was simple; find and wipe out every other platoon and then have the survivors make it back to base, all within four days. To make things interesting, each recruit was fitted with a device that registered shots taken at them; if one connected, the recruit would feel paralyzing pain and then collapse (and then be retrieved, eventually, by drill instructors watching nearby). I knew this because I had been the test case back on base, when Ruiz wanted to show an example. I stressed to my platoon that they did not want to feel what I felt.
The first attack came almost as soon as we hit the ground. Four of my recruits went down before I spotted the shooters and called them to the attention of the platoon. We got two; two got away. Sporadic attacks over the next few hours made it clear that most of the other platoons had broken into squads of three or four and were hunting for other squads.
I had another idea. Our BrainPals made it possible for us to maintain constant, silent contact with each other regardless of whether we were standing close to one another or not. Other platoons seemed to be missing the implications of this fact, but that was too bad for them. I had every member of the platoon open a secure BrainPal communication line with every other member, and then I had each platoon member head off individually, charting terrain and noting the location of enemy squads they spotted. This way, we would all have an ever-widening map of the ground and the positions of the enemy. Even if one of our recruits got picked off, the information they provided would help another platoon member avenge his or her death (or at least keep from getting killed right away). One soldier could move quickly and silently and harass the other platoon's squads, and still work in tandem with other soldiers when the opportunity arose.
It worked. Our recruits took shots when they could, laid low and passed on information when they couldn't, and worked together when opportunities presented themselves. On the second day, I and a recruit named Riley picked off two squads from opposing platoons; they were so busy shooting at each other that they didn't notice Riley and me sniping them from a distance. He got two, I got three and the other three apparently got each other. It was pretty sweet. After we were done, we didn't say anything to each other, just faded back into the forest and kept tracking and sharing terrain information.
Eventually the other platoons figured out what we were doing and tried to do the same, but by that time, there were too many of the 63rd, and not enough of them. We mopped them up, getting the last of them by noon, and then started our jog into base, some eighty klicks away. The last of us made it in by 1800. In the end, we lost nineteen members of the platoon, including the four at the beginning. But we were responsible for just over half of the total kills across seven other platoons, while losing less than a third of our own people. Even Master Sergeant Ruiz couldn't complain about that. When the base commander awarded him the War Games trophy, he even cracked a smile. I can't even imagine how much it hurt him to do that.
"Our luck will never cease," the newly minted Private Alan Rosenthal said as he came up to me at the shuttle boarding area. "You and I got assigned to the same ship."
Indeed we had. A quick jaunt back to Phoenix on the troop ship Francis Drake, and then leave until the CDFS Modesto came to call. Then we'd hook up with the 2nd Platoon, Company D, of the 233rd CDF Infantry Battalion. One battalion per ship—roughly a thousand soldiers. Easy to get lost. I'd be glad to have Alan with me once again.
I glanced over to Alan and admired his clean, new Colonial blue dress uniform—in no small part because I was wearing one just like it. "Damn, Alan," I said. "We sure look good."
"I've always loved a man in uniform," Alan said to me. "And now that I'm the man in the uniform, I love him even more."
"Uh-oh," I said. "Here comes Master Sergeant Ruiz."
Ruiz had spotted me waiting to board my shuttle; as he approached I put down the duffel bag that contained my everyday uniform and few remaining personal belongings, and presented him with a smart salute.
"At ease, Private," Ruiz said, returning the salute. "Where are you headed?"
"The Modesto, Master Sergeant," I said. "Private Rosenthal and I both."
"You're shitting me," Ruiz declared. "The 233rd? Which company?"
"D, Master Sergeant. Second Platoon."
"Out-fucking-standing, Private," Ruiz said. "You will have the pleasure in serving in the platoon of Lieutenant Arthur Keyes, if that dumb son of a bitch hasn't managed to have his ass chewed on by now by some alien or another. When you see him, extend to him my compliments, if you would. You may additionally tell him that Master Sergeant Antonio Ruiz has declared that you are not nearly the dipshit that most of your fellow recruits have turned out to be."
"Thank you, Master Sergeant."
"Don't let it go to your head, Private. You are still a dipshit. Just not a very big one."
"Of course, Master Sergeant."
"Good. And now, if you will excuse me. Sometimes you just gotta hit the road." Master Sergeant Ruiz saluted. Alan and I saluted back. Ruiz glanced at us both, offered a tight, tight smile, and then walked away without looking back.
"That man scares the shit out of me," Alan said.
"I don't know. I kind of like him."
"Of course you do. He thinks you're almost not a dipshit. That's a compliment in his world."
"Don't think I don't know it," I said. "Now all I have to do is live up to it."
"You'll manage," Alan said. "After all, you do still get to be a dipshit."
"That's comforting," I said. "At least I'll have company."
Alan grinned. The shuttle doors opened. We grabbed our stuff and went inside.
NINE
"I can take a shot," Watson said, sighting over his boulder. "Let me drill one of those things."
"No," said Viveros, our corporal. "Their shield is still up. You'd just be wasting ammo."
"This is bullshit," Watson said. "We've been here for hours. We're sitting here. They're sitting there. When their shield goes down, we're supposed to do what, walk over and start blasting at them? This isn't the fucking fourteenth century. We shouldn't make an appointment to start killing the other guy."
Viveros looked irritated. "Watson, you're not paid to think. So shut the fuck up and get ready. It's not going to be long now, anyway. There's only one thing left in their ritual before we get at it."
"Yeah? What's that?" Watson said.
"They're going to sing," Viveros said.
Watson smirked. "What are they going to sing? Show tunes?"
"No," Viveros said. "They're going to sing our deaths."
As if on cue, the massive, hemispherical shield enclosing the Consu encampment shimmered at the base. I adjusted my eyesight and focused down the several hundred meters across the field as a single Consu stepped through, the shield lightly sticking to its massive carapace until it moved far enough away for the electrostatic filaments to c
ollapse back into the shield.
He was the third and final Consu who would emerge out of the shield before the battle. The first had appeared nearly twelve hours ago; a low-ranking grunt whose bellowing challenge served to formally signal the Consu's intent to battle. The low rank of the messenger was meant to convey the minimal regard in which our troops were held by the Consu, the idea being that if we had been really important, they would have sent a higher-up. None of our troops took offense; the messenger was always of low rank, regardless of opponent, and anyway, unless you are extraordinarily sensitive to Consu pheromones, they pretty much all look alike.
The second Consu emerged from behind the shield several hours later, bellowed like a herd of cows caught in a thresher, and then promptly exploded, pinkish blood and bits of his organs and carapace momentarily splashing against the Consu shield and sizzling lightly as they drizzled down to the ground. Apparently the Consu believed that if a single soldier was ritually prepared beforehand, its soul can be persuaded to reconnoiter the enemy for a set amount of time before moving on to wherever it is Consu souls go. Or something along that line. This is a signal honor, not lightly given. This seemed to me to be a fine way to lose your best soldiers in a hurry, but given that I was one of the enemy, it was hard to see the downside for us in the practice.
This third Consu was a member of the highest caste, and his role was simply to tell us the reasons for our death and the manner by which we would all die. After which point, we could actually get to the killing and dying. Any attempt to hasten things along by preemptively taking a shot at the shield would be useless; short of dropping it into a stellar core, there was very little that could ding a Consu shield. Killing a messenger would accomplish nothing other than causing the opening rituals to be restarted, delaying the fighting and killing even more.